GAME RULES

Learn how to play Fútbol Dash in just 5 minutes. Master the game in a lifetime.

Objective

Regular Match: Be the first player to score 3 goals.

Express Match: Play until all Action Cards have been used. When the Action Deck runs out, the player with the most goals wins. If players are tied, resolve the match with a Penalty Shootout.

Game Content

73 Action Cards (Soccer Balls Back)

20 Shot Cards (Football Pitch Back)

Setup

  1. Shuffle all Action Cards to form the Action Deck and place it face down in the center of the table
  2. Place the Shot Cards face down in a 4×5 grid next to the Action Deck
  3. Leave space beside the Action Deck for a Discard Pile
  4. Each player draws 6 Action Cards to form their starting hand
  5. All players start with 0 Attack Points and 0 Goals
  6. The youngest player goes first. Play continues clockwise

Turn Structure

On your turn, follow these steps in order:

  1. Draw 1 Action Card from the Action Deck
  2. Play exactly 1 Action Card from your hand:
    • For an offensive card, place the card in front of you
    • For a defensive card, place the card in front of the player targeted by the defensive action
    • For other cards, follow instructions on the card - Place the card in the discard pile once effect is resolved
  3. Your turn ends. Play passes to the next player

Offensive & Defensive Cards

Attack Points represent your attacking progress and are tracked openly in front of each player.

Card Types

Attack Card

Offensive Cards

Green cards add Attack Points to your total

Shot Card

Shot Cards

Draw when you reach 11 attack points - Goal, Save, Miss, Corner, Own Goal

Attack Point Limits

Attack Points are always capped:

Taking a Shot

When a player reaches exactly 11 Attack Points (or plays the Penalty card after 7 points), they immediately take a shot.

Shot Process:

  1. Draw randomly a shot card from the grid
  2. Resolve its effect:
    • Goal → Score 1 goal
    • Save → No goal
    • Miss → No goal
    • Corner → Draw another Shot Card
    • Own Goal → All opponents score 1 goal
  3. Keep all Shot Cards face up in front of you so goals are visible
  4. After resolving the shot, your attack points reset to 0 (discard your attack point cards into the discard pile)

Game Changer Cards

Game Changer cards create major match events and are played during a player's turn.

Halftime

  1. All players discard their entire hand, including all attack points (except for red card)
  2. All action cards in the action cards draw pile and discard pile are reshuffled (except for the halftime card which is taken out of the game)
  3. Each player draws new cards
  4. Players keep all their shot cards and red card, if already played - current scores remain intact

Other Game Changers

Referee Cards

Referee cards can be played at any time, even during another player's turn. The player playing one of these cards draws a card to replace it in their hand.

Referee cards resolve immediately and then go to the discard pile.

Quick Reference

Penalty Shootout

Players that are tied at the end of an express match go to a penalty shootout.

  1. The shot cards for goals and saves are shuffled and placed face down in a 4×4 grid
  2. Each player picks five cards, one after the other
  3. The player with the most goals wins
  4. In case of a tie, the penalty goes to sudden death until one player misses and the other scores

Card Gallery

Nutmeg

Nutmeg +2

Through Ball

Through Ball +3

Long Pass

Long Pass +5

Penalty

Penalty

Halftime

Halftime

Yellow Card

Yellow Card

Red Card

Red Card

Foul

Foul

V.A.R.

V.A.R.

Miss

Miss!

Corner Kick

Corner Kick

Own Goal

Own Goal!

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